| 1 | 1
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| 2 | 00:00:00,000 --> 00:00:02,100
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| 3 | Hi, I'm Marina Bers.
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| 4 |
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| 5 | 2
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| 6 | 00:00:02,100 --> 00:00:04,576
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| 7 | I'm one of the co-creators of ScratchJr.
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| 8 |
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| 9 | 3
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| 10 | 00:00:04,576 --> 00:00:06,783
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| 11 | ScratchJr is a programming language.
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| 12 |
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| 13 | 4
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| 14 | 00:00:06,783 --> 00:00:08,117
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| 15 | You can make anything you want.
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| 16 |
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| 17 | 5
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| 18 | 00:00:08,117 --> 00:00:11,557
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| 19 | You can make a story, an animation,
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| 20 | a game.
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| 21 |
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| 22 | 6
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| 23 | 00:00:11,557 --> 00:00:14,967
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| 24 | We've created series of tutorials to
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| 25 | help you get started,
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| 26 |
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| 27 | 7
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| 28 | 00:00:14,967 --> 00:00:16,987
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| 29 | the beginning, the first steps.
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| 30 |
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| 31 | 8
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| 32 | 00:00:16,987 --> 00:00:19,707
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| 33 | But really, Scratch Jr is about you,
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| 34 |
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| 35 | 9
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| 36 | 00:00:19,707 --> 00:00:22,057
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| 37 | about you making anything you want.
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| 38 |
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| 39 | 10
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| 40 | 00:00:22,057 --> 00:00:22,727
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| 41 | Have fun!
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| 42 |
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| 43 | 11
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| 44 | 00:00:24,456 --> 00:00:26,646
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| 45 | Welcome to the ScratchJr activities guide.
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| 46 |
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| 47 | 12
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| 48 | 00:00:26,839 --> 00:00:31,357
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| 49 | This short video will help you use the
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| 50 | activities to create projects in ScratchJr
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| 51 |
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| 52 | 13
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| 53 | 00:00:31,947 --> 00:00:34,988
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| 54 | First, open your app and tap the home
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| 55 | button.
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| 56 |
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| 57 | 14
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| 58 | 00:00:36,898 --> 00:00:39,489
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| 59 | Create a new project by looking for the
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| 60 | blank page,
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| 61 |
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| 62 | 15
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| 63 | 00:00:39,489 --> 00:00:42,044
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| 64 | in the top left of your screen with a
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| 65 | blue add symbol.
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| 66 |
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| 67 | 16
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| 68 | 00:00:45,920 --> 00:00:48,414
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| 69 | All activities ask you to start by
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| 70 | selecting a new background.
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| 71 |
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| 72 | 17
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| 73 | 00:00:49,599 --> 00:00:52,382
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| 74 | The small thumbnail of the landscape in
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| 75 | the top of your screen
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| 76 |
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| 77 | 18
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| 78 | 00:00:52,689 --> 00:00:54,409
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| 79 | takes you to the background library.
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| 80 |
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| 81 | 19
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| 82 | 00:00:55,647 --> 00:00:59,029
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| 83 | When you've found the background that
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| 84 | looks like the one in your activity,
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| 85 |
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| 86 | 20
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| 87 | 00:00:59,029 --> 00:01:00,662
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| 88 | simply tap it twice to select it.
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| 89 |
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| 90 | 21
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| 91 | 00:01:03,810 --> 00:01:06,550
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| 92 | Some activities also require you to change
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| 93 | your character.
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| 94 |
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| 95 | 22
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| 96 | 00:01:07,611 --> 00:01:10,402
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| 97 | All of your characters are listed on the
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| 98 | left of your screen.
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| 99 |
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| 100 | 23
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| 101 | 00:01:10,402 --> 00:01:12,571
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| 102 | To add a new one, click the add button.
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| 103 |
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| 104 | 24
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| 105 | 00:01:15,062 --> 00:01:18,792
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| 106 | Scroll through the character library to
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| 107 | find the one that you need.
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| 108 |
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| 109 | 25
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| 110 | 00:01:19,942 --> 00:01:23,302
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| 111 | When you've selected it, just as with the
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| 112 | backgrounds, tap twice.
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| 113 |
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| 114 | 26
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| 115 | 00:01:25,631 --> 00:01:27,352
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| 116 | To get rid of a character you no longer need,
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| 117 |
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| 118 | 27
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| 119 | 00:01:27,733 --> 00:01:30,083
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| 120 | locate it in the left side of your screen,
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| 121 |
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| 122 | 28
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| 123 | 00:01:30,523 --> 00:01:33,663
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| 124 | tap and hold until you see a dancing x.
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| 125 |
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| 126 | 29
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| 127 | 00:01:35,012 --> 00:01:36,843
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| 128 | Tap the x to erase it.
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| 129 |
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| 130 | 30
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| 131 | 00:01:37,129 --> 00:01:41,033
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| 132 | Some activities also require you to move
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| 133 | your character to a starting position.
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| 134 |
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| 135 | 31
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| 136 | 00:01:41,779 --> 00:01:45,912
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| 137 | Simply tap and drag the character to
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| 138 | where you want it to be on the screen.
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| 139 |
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| 140 | 32
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| 141 | 00:01:47,103 --> 00:01:50,613
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| 142 | Finally, all activities require that you
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| 143 | make a program for your character.
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| 144 |
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| 145 | 33
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| 146 | 00:01:51,163 --> 00:01:55,994
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| 147 | Use the color-coordinated buttons on the
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| 148 | left to locate the blocks that you'll need.
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| 149 |
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| 150 | 34
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| 151 | 00:01:56,903 --> 00:02:00,483
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| 152 | Drag blocks down from the palette onto the
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| 153 | white canvas area.
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| 154 |
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| 155 | 35
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| 156 | 00:02:02,243 --> 00:02:04,602
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| 157 | You can use more than one block, and
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| 158 | connect them,
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| 159 |
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| 160 | 36
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| 161 | 00:02:04,602 --> 00:02:07,883
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| 162 | to make sure that they're all part of the
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| 163 | same program.
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| 164 |
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| 165 | 37
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| 166 | 00:02:09,603 --> 00:02:11,994
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| 167 | Finally, some blocks have a special number
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| 168 | field
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| 169 |
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| 170 | 38
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| 171 | 00:02:11,994 --> 00:02:14,753
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| 172 | that will need to be changed to finish
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| 173 | your activity.
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| 174 |
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| 175 | 39
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| 176 | 00:02:15,103 --> 00:02:19,054
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| 177 | Tap the number, and you'll see a keypad.
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| 178 |
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| 179 | 40
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| 180 | 00:02:20,514 --> 00:02:23,385
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| 181 | Tap the new numbers that you need to
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| 182 | complete your activity,
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| 183 |
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| 184 | 41
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| 185 | 00:02:23,823 --> 00:02:27,713
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| 186 | and then tap anywhere on the screen to
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| 187 | save it.
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| 188 |
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| 189 | 42
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| 190 | 00:02:28,155 --> 00:02:31,844
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| 191 | When you're ready, tap the program to see
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| 192 | how your character will move.
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| 193 |
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| 194 | 43
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| 195 | 00:02:36,825 --> 00:02:40,505
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| 196 | Now you're ready to get started using the
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| 197 | activities to create projects with ScratchJr.
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| 198 |
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| 199 | 44
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| 200 | 00:02:40,716 --> 00:02:42,186
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| 201 | Ready to try? Open the activity called
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| 202 | "Drive through the City".
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| 203 |
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| 204 | 45
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| 205 | 00:02:43,214 --> 00:02:46,635
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| 206 | You can open the first activity on the
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| 207 | ScratchJr website,
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| 208 |
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| 209 | 46
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| 210 | 00:02:46,635 --> 00:02:48,474
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| 211 | called "Drive through the City."
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| 212 |
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| 213 | 47
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| 214 | 00:02:48,695 --> 00:02:50,425
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| 215 | Create your own project!
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| 216 |
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| 217 | 48
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| 218 | 00:02:50,615 --> 00:02:54,535
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| 219 | When you've explored ScratchJr, you may
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| 220 | want to make your own activities.
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| 221 |
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| 222 | 49
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| 223 | 00:02:54,535 --> 00:02:56,615
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| 224 | You're only limited by your imagination.
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| 225 |
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| 226 | 50
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| 227 | 00:02:56,635 --> 00:02:58,270
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| 228 | Take it from some of our experts:
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| 229 |
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| 230 | 51
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| 231 | 00:03:00,198 --> 00:03:01,425
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| 232 | "We're learning about 'Swimmy,'
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| 233 |
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| 234 | 52
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| 235 | 00:03:02,688 --> 00:03:08,777
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| 236 | so I wanted to do a 'Swimmy' ScratchJr
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| 237 | thing."
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| 238 |
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| 239 | 53
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| 240 | 00:03:10,786 --> 00:03:15,397
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| 241 | "So I put the message that I want on the
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| 242 | ball,
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| 243 |
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| 244 | 54
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| 245 | 00:03:15,397 --> 00:03:17,447
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| 246 | so the message will get to the ball,
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| 247 |
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| 248 | 55
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| 249 | 00:03:17,447 --> 00:03:19,586
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| 250 | and then I put an up and then it got 10,
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| 251 |
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| 252 | 56
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| 253 | 00:03:19,586 --> 00:03:21,705
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| 254 | and then I tried it and it worked."
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| 255 |
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| 256 | 57
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| 257 | 00:03:23,947 --> 00:03:28,088
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| 258 | "I just made them, do crazy stuff"
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| 259 |
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| 260 | 58
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| 261 | 00:03:29,567 --> 00:03:34,787
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| 262 | "So, there's like a wizard making a
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| 263 | tornado go,
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| 264 |
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| 265 | 59
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| 266 | 00:03:35,137 --> 00:03:40,499
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| 267 | and the tornado is... over here.
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| 268 |
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| 269 | 60
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| 270 | 00:03:41,607 --> 00:03:45,518
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| 271 | And then there's a baby and a cat
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| 272 | playing soccer.
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| 273 |
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| 274 | 61
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| 275 | 00:03:45,528 --> 00:03:49,618
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| 276 | And then the old grandma is cheering,
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| 277 |
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| 278 | 62
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| 279 | 00:03:49,618 --> 00:03:53,098
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| 280 | and she goes up and down.
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