1 00:00:00,000 --> 00:00:02,100 Hi, I'm Marina Bers. 2 00:00:02,100 --> 00:00:04,576 I'm one of the co-creators of ScratchJr. 3 00:00:04,576 --> 00:00:06,783 ScratchJr is a programming language. 4 00:00:06,783 --> 00:00:08,117 You can make anything you want. 5 00:00:08,117 --> 00:00:11,557 You can make a story, an animation, a game. 6 00:00:11,557 --> 00:00:14,967 We've created series of tutorials to help you get started, 7 00:00:14,967 --> 00:00:16,987 the beginning, the first steps. 8 00:00:16,987 --> 00:00:19,707 But really, Scratch Jr is about you, 9 00:00:19,707 --> 00:00:22,057 about you making anything you want. 10 00:00:22,057 --> 00:00:22,727 Have fun! 11 00:00:24,456 --> 00:00:26,646 Welcome to the ScratchJr activities guide. 12 00:00:26,839 --> 00:00:31,357 This short video will help you use the activities to create projects in ScratchJr 13 00:00:31,947 --> 00:00:34,988 First, open your app and tap the home button. 14 00:00:36,898 --> 00:00:39,489 Create a new project by looking for the blank page, 15 00:00:39,489 --> 00:00:42,044 in the top left of your screen with a blue add symbol. 16 00:00:45,920 --> 00:00:48,414 All activities ask you to start by selecting a new background. 17 00:00:49,599 --> 00:00:52,382 The small thumbnail of the landscape in the top of your screen 18 00:00:52,689 --> 00:00:54,409 takes you to the background library. 19 00:00:55,647 --> 00:00:59,029 When you've found the background that looks like the one in your activity, 20 00:00:59,029 --> 00:01:00,662 simply tap it twice to select it. 21 00:01:03,810 --> 00:01:06,550 Some activities also require you to change your character. 22 00:01:07,611 --> 00:01:10,402 All of your characters are listed on the left of your screen. 23 00:01:10,402 --> 00:01:12,571 To add a new one, click the add button. 24 00:01:15,062 --> 00:01:18,792 Scroll through the character library to find the one that you need. 25 00:01:19,942 --> 00:01:23,302 When you've selected it, just as with the backgrounds, tap twice. 26 00:01:25,631 --> 00:01:27,352 To get rid of a character you no longer need, 27 00:01:27,733 --> 00:01:30,083 locate it in the left side of your screen, 28 00:01:30,523 --> 00:01:33,663 tap and hold until you see a dancing x. 29 00:01:35,012 --> 00:01:36,843 Tap the x to erase it. 30 00:01:37,129 --> 00:01:41,033 Some activities also require you to move your character to a starting position. 31 00:01:41,779 --> 00:01:45,912 Simply tap and drag the character to where you want it to be on the screen. 32 00:01:47,103 --> 00:01:50,613 Finally, all activities require that you make a program for your character. 33 00:01:51,163 --> 00:01:55,994 Use the color-coordinated buttons on the left to locate the blocks that you'll need. 34 00:01:56,903 --> 00:02:00,483 Drag blocks down from the palette onto the white canvas area. 35 00:02:02,243 --> 00:02:04,602 You can use more than one block, and connect them, 36 00:02:04,602 --> 00:02:07,883 to make sure that they're all part of the same program. 37 00:02:09,603 --> 00:02:11,994 Finally, some blocks have a special number field 38 00:02:11,994 --> 00:02:14,753 that will need to be changed to finish your activity. 39 00:02:15,103 --> 00:02:19,054 Tap the number, and you'll see a keypad. 40 00:02:20,514 --> 00:02:23,385 Tap the new numbers that you need to complete your activity, 41 00:02:23,823 --> 00:02:27,713 and then tap anywhere on the screen to save it. 42 00:02:28,155 --> 00:02:31,844 When you're ready, tap the program to see how your character will move. 43 00:02:36,825 --> 00:02:40,505 Now you're ready to get started using the activities to create projects with ScratchJr. 44 00:02:40,716 --> 00:02:42,186 Ready to try? Open the activity called "Drive through the City". 45 00:02:43,214 --> 00:02:46,635 You can open the first activity on the ScratchJr website, 46 00:02:46,635 --> 00:02:48,474 called "Drive through the City." 47 00:02:48,695 --> 00:02:50,425 Create your own project! 48 00:02:50,615 --> 00:02:54,535 When you've explored ScratchJr, you may want to make your own activities. 49 00:02:54,535 --> 00:02:56,615 You're only limited by your imagination. 50 00:02:56,635 --> 00:02:58,270 Take it from some of our experts: 51 00:03:00,198 --> 00:03:01,425 "We're learning about 'Swimmy,' 52 00:03:02,688 --> 00:03:08,777 so I wanted to do a 'Swimmy' ScratchJr thing." 53 00:03:10,786 --> 00:03:15,397 "So I put the message that I want on the ball, 54 00:03:15,397 --> 00:03:17,447 so the message will get to the ball, 55 00:03:17,447 --> 00:03:19,586 and then I put an up and then it got 10, 56 00:03:19,586 --> 00:03:21,705 and then I tried it and it worked." 57 00:03:23,947 --> 00:03:28,088 "I just made them, do crazy stuff" 58 00:03:29,567 --> 00:03:34,787 "So, there's like a wizard making a tornado go, 59 00:03:35,137 --> 00:03:40,499 and the tornado is... over here. 60 00:03:41,607 --> 00:03:45,518 And then there's a baby and a cat playing soccer. 61 00:03:45,528 --> 00:03:49,618 And then the old grandma is cheering, 62 00:03:49,618 --> 00:03:53,098 and she goes up and down.