1 00:00:00,000 --> 00:00:04,000 The yellow blocks in ScratchJr are the trigger blocks. 2 00:00:04,011 --> 00:00:07,521 You can use them to indicate when a script should run. 3 00:00:08,971 --> 00:00:11,971 You can always run a script by tapping on it, 4 00:00:11,971 --> 00:00:14,431 but if you select start on green flag, 5 00:00:14,431 --> 00:00:17,201 you can also run a script by tapping the green flag 6 00:00:17,201 --> 00:00:19,241 at the top of the screen. 7 00:00:19,641 --> 00:00:21,731 The green flag at the top of the screen 8 00:00:21,731 --> 00:00:24,961 will also reset the characters to their starting positions 9 00:00:24,961 --> 00:00:28,671 before running the script, and it will run every script 10 00:00:28,671 --> 00:00:32,981 that starts with a green flag for every character, 11 00:00:32,981 --> 00:00:35,051 all at the same time. 12 00:00:44,444 --> 00:00:48,264 Start on tap will run the attached script 13 00:00:48,264 --> 00:00:51,499 when the character is tapped on the screen. 14 00:00:52,356 --> 00:00:54,736 Start on bump will run the script 15 00:00:54,736 --> 00:00:57,836 when the character is bumped by another character on the screen. 16 00:00:58,606 --> 00:01:00,136 You can use this as a way 17 00:01:00,136 --> 00:01:02,276 for two characters to interact. 18 00:01:02,867 --> 00:01:05,547 Another way for two characters to interact 19 00:01:05,547 --> 00:01:07,867 is by using the message block. 20 00:01:07,867 --> 00:01:11,207 A character can send a color coded message, 21 00:01:11,207 --> 00:01:14,383 which will trigger action for another character. 22 00:01:14,998 --> 00:01:17,858 You have 6 colors from which to choose. 23 00:01:17,858 --> 00:01:19,698 The color of the message block 24 00:01:19,698 --> 00:01:22,108 should match the color of the trigger block. 25 00:01:22,108 --> 00:01:24,978 This is useful for programming interactions 26 00:01:24,221 --> 00:01:28,221 between multiple characters.